譯文: 人類的嘴是人體最靈活、 最富有表現力的部分之一。每一個 ' s 嘴是不同。所以當我們是建筑和雕刻嘴里,我們的性格,我們想要創建相同類型的個性,同時仍然秉承一些常見的結構元素。在本課程中我們將復習那些基本的嘴巴線條和形狀雕刻人嘴時需要注意的。我們 ' ll 開始使用 ZBrush 來阻擋嘴唇形狀非常使用快速插入的管和 DynaMesh。我們 ' ll 開始重建與清潔拓撲網格之前定義的嘴唇像朱紅邊境地區。我們 ' ll 也談詳細說明幾何,' s 極附近在一起,喜歡的嘴唇和周邊地區建設技術。我們 ' ll 完成了通過向嘴唇添加最后的細節。最后,你 ' ll 有更好地了解結構的嘴和你 ' 會更方便地創建和雕刻你的人物的嘴。 原文: The human mouth is one of the most flexible and expressive parts of the human body. And every one's mouth is different. So when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the Vermilion Border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth and you'll be much more comfortable creating and sculpting mouths for your human characters.

58 人已學習